papermachine was a response to a commission to produce an interactive work to be distributed via a floppy disk (2.4MB!) affixed to “Multimedia Magazine” (published in Melbourne). Mark and I began developing the concept and some visuals – and it was to be a sort of homage to paper. But before we got very far into the process, the magazine came to an end and the project stalled. Sometime later while Mark was working at (the design agency) Nofrontiere in Vienna and I was reaching the end of the contract in my first full-time job at Empire Ridge. I started it up again as a self-promotional piece (1995). papermachine functions as an interactive puzzle, where triangular puzzle pieces must be uncovered by exploring and interacting with various elements on the screen. In the US it won an award in Communication Arts magazine and was subsequently published on a CD compilation issue. It also won an ATOM award in Melbourne.
This work can be viewed on a desktop computer at this link.
Below is a recording of the screen interaction of the work.