I am far from home writing this. The pace of life in Northern New South Wales is slower as is the wifi. I lost the first entry I wrote and this is the second attempt, so it is likely abridged due to frustration.
Having the time to consider my projects from afar can be a good thing so I am trying to use this distance to my benefit. I did have a realization or maybe more of a precise clarification that the current gameplay model for the game I am working on, "Pigz", is highly adaptable to other styles of game. That is other game scenarios or themed worlds will be easy to develop. A good plan for future work, making gameplay controls adaptable so that you really are only changing graphic elements to create an entirely new title.
No great revelation in the game development world but it is often only realised or perhaps believed when you discover it yourself in your own process.