"Stop The Smog" (iPhone/iPad)
was released onto the Appstore on 28/7/2013. It's a retro style game
inspired by the design limitation of only using square graphics. All of
the text, buttons, images and effects are made of black or white
squares. The titles were probably the most time consuming as up to 50
squares had to be placed to make the words.
The game has a 'soft' environmental message. The task being to drop bombs onto chimneys and stop them belching smoke. The more chimneys you miss the more smog fills the atmosphere and the darker it gets until you cannot see anything. Stop The Smog was inspired by several things. The ridiculous smog levels that were enveloping Beijing and Singapore. I thought people living there have a desire to do something about the pollution - but not a lot of power to do so. This game may help a little!
I have always liked to work
with limitations. I made a Director Shockwave game in the 1990's, when I
was working at Nofrontiere in Vienna called 'Boxcraft'. It
used 1 bit graphics all made in Macpaint. The challenge was how
attractive could I make it with such limited graphics.